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1. Sticky:[February] Wreck Hitpoint Rebalance - in Upcoming Feature and Change Feedback Center [original thread]
everyholeisthegoal wrote: I'm all for this change, but with one amendment......the loot should not be so easily accessible. Dropped loot should be easily accessible, but cargo should not. Cargo should be dropped in containers that need to be ...
- by Terra Chrall - at 2016.02.01 22:08:44
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2. Sticky:[February] Wreck Hitpoint Rebalance - in Upcoming Feature and Change Feedback Center [original thread]
Danmal wrote: CCP Fozzie wrote: Hey folks. There's a small change that's currently planned for our February release and we'd like to get your feedback. Up until now, wrecks (other than those belonging to Ship Maintenance Array and X-Large S...
- by Terra Chrall - at 2016.02.01 17:36:39
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3. Sticky:Dev blog: Project Discovery needs You! - in EVE Information Portal [original thread]
CCP RedDawn wrote: Midori Tsu wrote: What are the rewards going to be like? is it a baseline of say 500 lp that increases with the rating? Currently, the amount of LP you gain is in direct correlation with your Accuracy Rating, with 500 S...
- by Terra Chrall - at 2016.01.25 17:04:42
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4. Sticky:Damage profiles by ship group and weapon type in 2015 - in EVE Information Portal [original thread]
ergherhdfgh wrote: Soldarius wrote: Drone cruisers still top of the heap. But since the adjustments were fairly recent, I'm not surprised. The damage profiles do seem a bit more spread out from the last time someone posted/showed an image li...
- by Terra Chrall - at 2015.12.29 17:36:36
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5. Sticky:Damage profiles by ship group and weapon type in 2015 - in EVE Information Portal [original thread]
Umino Iruka wrote: And so far, no one is really bothered that the laser damage type is by far the dimmest column in the chart? The "elegant" weapon system that can swap crystal type at a moment's notice and can project damage very well is the ...
- by Terra Chrall - at 2015.12.29 17:25:40
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6. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Here is a feedback thread for some awesome new ships, Command Destroyers! Their weapon systems will be missile or drone based, like their base hulls. Here are the bonuses: MAGUS Gallente Destroyer Per Level: 10% Bonus to...
- by Terra Chrall - at 2015.11.18 17:19:51
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7. Sticky:Dev Blog: Scanning and Probing Changes in Parallax - in EVE Information Portal [original thread]
Could the cube be made a little larger? This would help those that want to keep more things on map without them interfering in grabbing the cube. I have mine limited to just a few things but have to toggle bookmarks on and off at times, and even t...
- by Terra Chrall - at 2015.11.18 16:22:06
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8. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
afkalt wrote: gascanu wrote: afkalt wrote: words.. words ...words... something something highsec . really guys, what part of the big restrictions you need to know are that you cannot use this module in high sec you guys don't ...
- by Terra Chrall - at 2015.11.18 15:58:38
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9. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
afkalt wrote: Moac Tor wrote: afkalt wrote: There is instant counterplay. You can scram it, thus shutting off the module AND tackling the ship. Which is both flashy and surrounded by several thousand DPS. It'll have a bad time. Clutchi...
- by Terra Chrall - at 2015.11.17 18:29:25
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10. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Ripard Teg wrote: Rosal Milag wrote: Ripard Teg wrote: Do you get jumped when HIC pointed? Do you get jumped when standard pointed? Do you get jumped when bubbled? Do you get jumped when moored (when mooring becomes a thing)? You said...
- by Terra Chrall - at 2015.11.17 18:03:45
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11. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Vincent Athena wrote: Question: What happens if I am accelerating to warp speed when I am hit by a MJFG? Will I continue accelerating, and warp as normal? What if the micro jump causes my ship to be no longer aligned to my warp target (because ...
- by Terra Chrall - at 2015.11.17 17:24:39
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12. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Virion Stoneshard wrote: For those of you worried about a counter - take in mind, for an enemy command destroyer to MJD your group away, it needs to be within 6km of the target. Which means it can easily be countered with a scram in your fleet....
- by Terra Chrall - at 2015.11.17 17:21:20
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13. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
handige harrie wrote: One of the most interesting additions to eve in a long time, I don't think Highsec should be excluded however. There already is counterplay to the module everywhere in eve and that is not being close together. Since Incur...
- by Terra Chrall - at 2015.11.17 16:30:06
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14. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Querns wrote: Question: will MJFG use show up on killmails? Yes, in the same column as webifiers, logi, painters, points, and bubbles. Oh wait..... then that would be a no. Killmail have always only shown those that did damage to the ship, no...
- by Terra Chrall - at 2015.11.17 16:09:19
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15. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: Proper recap of everything we've said so far tied to this. Further information on asset safety: Citadels in wormhole spaces do not benefit from asset safety. All items are lost when the structure is destroyed there...
- by Terra Chrall - at 2015.10.29 17:47:27
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16. Sticky:[December] Navy EWar Frigates - in Player Features and Ideas Discussion [original thread]
Soldarius wrote: Estella Osoka wrote: M.N.I.!!! Considering they are coming out with new Missile Disrupters mods, why didn't they make at least one of these ship bonused to those? There is this thing called the Imperial Navy Crucifie...
- by Terra Chrall - at 2015.10.19 20:24:55
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17. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
CCP Logibro wrote: The Character Bazaar has been around for a while, allowing enterprising players to buy and sell characters from others. Lately, we've been exploring some new ideas around improving it, but ultimately realized that our effort...
- by Terra Chrall - at 2015.10.16 16:41:35
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18. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Mag's wrote: I'm still reeling from this. Shocked and disappointed, doesn't quite fit the bill right now. Then we have this: Quote: That part really hits home for me because when I made that jump from 15mil SP to 33mil SP I went from being ...
- by Terra Chrall - at 2015.10.16 14:36:48
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19. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Rob Kashuken wrote: CCP has always maintained that if you could fly a ship / use a certain mod before skill modifications, you will always be able to use it. Will this remain the case? If so, then whilst the ROI is bad, you could rapidly get...
- by Terra Chrall - at 2015.10.15 21:08:21
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20. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Babbet Bunny wrote: Excellent way to correct the mistakes I made on my main to benefit an alt. FYI- this does not create SP from thin air. just transfers at an equivalent or loss of SP. I think this would be ultimately good for the game. I w...
- by Terra Chrall - at 2015.10.15 21:04:18
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